/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Nerubenkan
 SD%Complete: 70
 SDComment:
 SDCategory: Stratholme
 EndScriptData */

#include "ScriptPCH.h"
#include "stratholme.h"

#define SPELL_ENCASINGWEBS          4962
#define SPELL_PIERCEARMOR           6016
#define SPELL_CRYPT_SCARABS         31602
#define SPELL_RAISEUNDEADSCARAB     17235

class boss_nerubenkan: public CreatureScript {
public:
	boss_nerubenkan() :
			CreatureScript("boss_nerubenkan") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_nerubenkanAI(pCreature);
	}

	struct boss_nerubenkanAI: public ScriptedAI {
		boss_nerubenkanAI(Creature *c) :
				ScriptedAI(c) {
			pInstance = me->GetInstanceScript();
		}

		InstanceScript* pInstance;

		uint32 EncasingWebs_Timer;
		uint32 PierceArmor_Timer;
		uint32 CryptScarabs_Timer;
		uint32 RaiseUndeadScarab_Timer;

		void Reset() {
			CryptScarabs_Timer = 3000;
			EncasingWebs_Timer = 7000;
			PierceArmor_Timer = 19000;
			RaiseUndeadScarab_Timer = 3000;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void JustDied(Unit* /*Killer*/) {
			if (pInstance)
				pInstance->SetData(TYPE_NERUB, IN_PROGRESS);
		}

		void RaiseUndeadScarab(Unit* pVictim) {
			if (Creature* pUndeadScarab = DoSpawnCreature(10876, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000))
				if (pUndeadScarab->AI())
					pUndeadScarab->AI()->AttackStart(pVictim);
		}

		void UpdateAI(const uint32 diff) {
			if (!UpdateVictim())
				return;

			//EncasingWebs
			if (EncasingWebs_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_ENCASINGWEBS);
				EncasingWebs_Timer = 30000;
			} else
				EncasingWebs_Timer -= diff;

			//PierceArmor
			if (PierceArmor_Timer <= diff) {
				if (urand(0, 3) < 2)
					DoCast(me->getVictim(), SPELL_PIERCEARMOR);
				PierceArmor_Timer = 35000;
			} else
				PierceArmor_Timer -= diff;

			//CryptScarabs_Timer
			if (CryptScarabs_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_CRYPT_SCARABS);
				CryptScarabs_Timer = 20000;
			} else
				CryptScarabs_Timer -= diff;

			//RaiseUndeadScarab
			if (RaiseUndeadScarab_Timer <= diff) {
				RaiseUndeadScarab(me->getVictim());
				RaiseUndeadScarab_Timer = 16000;
			} else
				RaiseUndeadScarab_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_nerubenkan() {
	new boss_nerubenkan();
}
